Minecraft Earth – System/Live Ops Designer – AR

Worked as a System/Live Ops designer on Minecraft Earth

  • Design different aspects of the game system through the pre-production, production and live phases of the game
  • Worked on the location generation algorithm for the game
  • Collaborate closely with other designers and developers to develop and validate game systems for biweekly release schedule
  • Lead and manage live content to the game while closely working with developers to create designer tools for content management
  • On point for resolving live content issues and bugs with extremely efficient execution and SLAs
  • Prepared and executed the design and content for sunset of the game, actively supporting the game till its closure


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